Back to square I

#58 - Back to square I

How many scrolls should we read? How slowly should our mind bleed? How much longer should we stand by?

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In such untold circumstances, I am taking my own chances, Lest God carelessly roll a die.

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Leaping away from trivial conventions, Flying through imaginary dimensions, I fall stunned by the beauty of Pi.

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Crashing hard down to earth, Limping, in hope of a new birth, Here I am, back to square i.

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Quad Damage


Techniques: Pixelmator, Matlab

Making of:

No 3D involved, just 2d visualisations of a complex function in Matlab, and some perspective distortions in Pixelmator.

floor

Stone floor texture

tiles1

Tiles texture 1

tiles2

Tiles texture 2

Domain_coloring

Domain coloring in Matlab of complex function: fx

Back to square I