Back to square I

#58 - Back to square I

How many scrolls should we read?
How slowly should our mind bleed?
How much longer should we stand by?

In such untold circumstances,
I am taking my own chances,
Lest God carelessly roll a die.

Leaping away from trivial conventions,
Flying through imaginary dimensions,
I fall stunned by the beauty of Pi.

Crashing hard down to earth,
Limping, in hope of a new birth,
Here I am, back to square i.

Quad Damage


Techniques: Pixelmator, Matlab

Making of:

No 3D involved, just 2d visualisations of a complex function in Matlab, and some perspective distortions in Pixelmator.

floor

Stone floor texture

tiles1

Tiles texture 1

tiles2

Tiles texture 2

Domain_coloring

Domain coloring in Matlab of complex function: fx

Back to square I